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    1. Brave new World of Warcraft: a conceptual framework for active escapism

      by Kuo, Andrew; Hiler, Jacob L and Lutz, Richard J

      The Journal Of Consumer Marketing, Volume 33, Issue 7, pp. 498 - 506

      Journal Article : Full Text Online

    2. League of Legends or World of Warcraft? The effect of political ideology on consumers (...)

      by Ho, Cony M

      The Journal Of Consumer Marketing, Volume 39, Issue 3, pp. 257 - 266

      Journal Article : Full Text Online

    3. From Tree House to Barracks

      by Nickell, Eric; Williams, Dmitri; Xiong, Li; Yee, Nick; Zhang, Yuanyuan and Ducheneaut, Nicolas

      Games And Culture, Volume 1, Issue 4, pp. 338 - 361

      Journal Article : Full Text Online

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    1. World of Warcraft and philosophy

      edited by Luke Cuddy and John Nordlinger.

      Book : View Online

    2. Beginning Lua with World of Warcraft add-ons

      Paul Emmerich.

      Book : View Online

    3. Virtual me : gender and identity in World of Warcraft

      [produced by] Royal Anthropological Institute.

      Video : View Online

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    1. Virtual worlds as a research tool - Duke Learning Innovation & Lifetime Education

      Virtual worlds as a research tool - Duke Learning Innovation & Lifetime Education Skip to content Search Contact Us Subscribe Menu What We (...)

    2. Blog - Duke Learning Innovation

      . … Blog Virtual worlds as a research tool Two recent papers in Science and Nature review the use of virtual worlds, such as Second Life and (...)

    3. Debating Internet regulation - Scholarly Communications @ Duke

      Next Post Obama, (c) and the CCC 3 thoughts on “Debating Internet regulation” Pingback: Blog Gier Mmo » Blog Archive » Tanie Rozmowy Pingback: (...)

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