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    1. A dual identification framework of online multiplayer video games: The case of (...)

      by Badrinarayanan, Vishag A.; Sierra, Jeremy J. and Martin, Kinnon M.

      Journal Of Business Research, Volume 68, Issue 5, pp. 1045 - 1052

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    2. Virtually Real

      by Lee, Donguk; Kim, Euikyung and You, Sukkyung

      Games And Culture, Volume 12, Issue 1, pp. 56 - 71

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    3. Determinants and Outcomes of Online Brand Tribalism: Exploring Communities of (...)

      by Badrinarayanan, Vishag A.; Taute, Harry A. and Sierra, Jeremy J.

      Psychology & Marketing, Volume 31, Issue 10, pp. 853 - 870

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    1. MMOs from the Inside Out : The History, Design, Fun, and Art of Massively-multiplayer Online (...)

      by Richard A. Bartle.

      Book : View Online

    2. MMOs from the Outside In : The Massively-Multiplayer Online Role-Playing Games of Psychology, (...)

      by Richard A. Bartle.

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    3. Online Multiplayer Games

      by William Sims Bainbridge.

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    1. Frequently Asked Questions | Duke University Libraries

      Over 55,000 spectators watched the game at Duke Stadium (now called the Wallace Wade Stadium).

    2. Finding Books - Games and Gaming - LibGuides at Duke University

      Second Person: Role-playing and Story in Games and Playable Media by Pat Harrigan (Editor); Noah Wardrip-Fruin (Editor); (...)

    3. Finding Articles - Games and Gaming - LibGuides at Duke University

      We define analog games broadly and include work on tabletop and live-action role-playing games, board games, card games, (...)

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