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    1. Inverse Kinematics Techniques in Computer Graphics: A Survey

      by Chrysanthou, Y.; Aristidou, A.; Lasenby, J. and Shamir, A.

      Computer Graphics Forum, Volume 37, Issue 6, pp. 35 - 58

      Journal Article : Full Text Online

    2. Neurosymbolic Models for Computer Graphics

      by Wu, Jiajun; Schulz, Adriana; Willis, Karl D. D.; Jones, R. Kenny; Ritchie, Daniel; Guerrero, Paul and Mitra, Niloy J.

      Computer Graphics Forum, Volume 42, Issue 2, pp. 545 - 568

      Journal Article : Full Text Online

    3. A survey of Optimal Transport for Computer Graphics and Computer Vision

      by Bonneel, Nicolas and Digne, Julie

      Computer Graphics Forum, Volume 42, Issue 2, pp. 439 - 460

      Journal Article : Full Text Online

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    1. Computer graphics.

      Journal, Magazine, or Periodical

      This item is currently Available Library Service Center

    2. Computer graphics.

      Journal, Magazine, or Periodical : View Online

    3. Computer graphics

      editor, Martin J. Davis.

      Book : View Online

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    1. Getting Started - Computer Science - LibGuides at Duke University

      Some suggested subject heading searches to help you get started.   Algorithims Computer Algorithims Computer (...)

    2. Getting Started - Computer Science - LibGuides at Duke University

      Some suggested subject heading searches to help you get started.   Algorithims Computer Algorithims Computer (...)

    3. On-line Computer Simulations of a Model of Classical Conditioning - Duke Learning Innovation & Lifet

      On-line Computer Simulations of a Model of Classical Conditioning - Duke Learning Innovation & Lifetime Education Skip to (...)

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    1. A graphical user interface for performance evaluation of systems

      by Vishnu Swaminathan.

      Archival and manuscript material, Book

      Check Holdings for this item's availability University Archives, Library Service Center

    2. A robust algorithm for constructing a BSP of polygons in R³

      by Stacey L. Luoma.

      Archival and manuscript material, Book

      Check Holdings for this item's availability University Archives, Library Service Center

    3. GPU-based interactive visualization techniques

      Daniel Weiskopf.

      Archival and manuscript material : View Online

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