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https://library.duke.edu/sites/default/files/dul/users/arianne.hartsellgundy/Jane%20final%20dr (...)
https://library.duke.edu/sites/default/files/dul/users/arianne.hartsellgundy/Jane%20final%20draft.pdf
Together they manipulate Emmeline into a mobile way, maybe carrying her. JANE: Do you know the way?
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Highlights from the 2019 Serious Play Conference
https://learninginnovation.duke.edu/blog/2019/09/key-highlights-from-the-2019-serious-play-conference/
With the Walmart example, which was a mobile game, the trainees had to go through a series of tasks that imparted procedural (...)
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Dr. Beratan's Special Topics in Chemistry at Duke, Pittsburgh and CMU - Duke Learning Innovation & L
https://learninginnovation.duke.edu/blog/2013/09/dr-beratans-special-topics/
Beratan’s Special Topics in Chemistry at Duke, Pittsburgh and CMU ” Mobile Game Development October 21, 2013 Wow, chemistry is (...)
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Kahoot! as Formative Assessment - Duke Learning Innovation & Lifetime Education
https://learninginnovation.duke.edu/blog/2015/07/kahoot-as-formative-assessment/
With minimal instructor investment (similar to a standard quiz), students can enter a game PIN displayed on a common screen into their (...)
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iPads for ethnographic field research - Duke Learning Innovation & Lifetime Education
https://learninginnovation.duke.edu/blog/2011/03/ipads-for-course-field-research/
In the second assignment, I asked students in both sections to use any mobile device they had–regular cell phones, smartphones, or (...)
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6th Annual Serious Play Conference: 5 Things I Learned While Seriously Playing - Duke Learning Innov
https://learninginnovation.duke.edu/blog/2016/08/serious-play-conference/
Game designers think carefully about the types of players a game might have, matching different types of interactions and (...)
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Educause Learning Initiative Conference 2009 - Duke Learning Innovation & Lifetime Education
https://learninginnovation.duke.edu/blog/2009/02/educause-learning-initiative-conference-2009/
I also noticed more folks using mobile devices and netbooks. The ARG: Alternative Reality Game ELI2009 also featured an ARG – (...)
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Fun with Formative Assessment Technology - Duke Learning Innovation & Lifetime Education
https://learninginnovation.duke.edu/blog/2020/01/fun-with-formative-assessment-technology/
Students use the join code on their computers or mobile devices, put in a name, and respond immediately (students do not need an account).
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Tech Basics: Virtual Reality 101 - Duke Learning Innovation & Lifetime Education
https://learninginnovation.duke.edu/blog/2019/02/tech-basics-virtual-reality-101/
An easy way to start interacting with virtual reality is to try using a VR mobile viewer (such as a Google Cardboard or Daydream or (...)
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Pokemon GO...to Court?
https://dukelawref.blogspot.com/2016/07/pokemon-goto-court.html
For the uninitiated, Pokémon GO is an augmented-reality game, available in the US on iPhone or Android mobile devices, which (...)