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    1. Creating Interactive Telehealth Training Modules for Medical Professionals - Duke Learning Innovatio

      Using Playposit to Create Interactive Learning Experiences To create engaging educational materials, Ostrovsky and Waite selected a (...)

    2. Choose Your Path Wisely: Creating Interactive Learning Experiences for Drone Pilots Through Twine -

      Some examples include writing , strategic management , pharmacy , and English .

    3. Creating a Virtual Environment for Writing - Duke Learning Innovation & Lifetime Education

      The goals of the project are to use the extensive resources for writers available on the Writing Studio Web site as a foundation for (...)

    4. The Arts at Duke - Writing 101: Creating Arts Access - LibGuides at Duke University

      The Arts at Duke - Writing 101: Creating Arts Access - LibGuides at Duke University Skip to Main (...)

    5. Day 1: Google - Writing 101: Preventing Pandemics - LibGuides at Duke University

      Day 1: Google - Writing 101: Preventing Pandemics - LibGuides at Duke University Skip to Main Content Home LibGuides Writing (...)

    6. Thompson Writing Program (TWP) DukeWrites Enrichment Suite for International Students (ESIS) - Duke

      Content developers included Rene, Margaret Swezey, TWP Writing Studio Assistant Director, and Beth Long, a TWP Writing Studio (...)

    7. ChatGPT for Research and Writing: A Library Perspective | Duke University Medical Center Library Onl

      Strengths of ChatGPT and other generative AI for writing and library research: The interactive and conversational structure of (...)

    8. ChatGPT for Research and Writing: A Library Perspective | Duke University Medical Center Library Onl

      Strengths of ChatGPT and other generative AI for writing and library research: The interactive and conversational structure of (...)

    9. https://library.duke.edu/sites/default/files/rubenstein/pdf/Pedagogical_Missions_Spain_AE_Modu (...)

      I used ArcGIS Online to create two interactive mapping web applications which facilitate two hands-on archival activities in the (...)

    10. Trent Associates Report - Fall 2015, Vol 23, No 1

      The Museum incorporates technology in a vari- ety of respects, including an interactive matching game of virus- es and symp- toms.

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