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    1. Productive Play: Welcome to Duke's New Game Lab

      Productive Play: Welcome to Duke's New Game Lab Skip to content Search Contact Us Subscribe Menu What We Do Faculty Development Digital (...)

    2. Students Can Join Duke’s Global Game Jam - Registration Open! - Duke Learning Innovation & Lifetime

      Katya Gorecki, PhD candidate, English and Bass Digital Education Fellow Posted in Bass Digital Education Fellowship , Blog , Events Tagged (...)

    3. Women at the Center - Issue 30, Fall 2016

      Berkeley: Print Mint, 1972. First Edition. Board game: WHAT SHALL I BE? The Exciting Game of Career Girls.

    4. Duke University: A Brief Narrative History | Duke University Libraries

      In 1897, at Washington Duke’s request, the school began admitting women as regular students, making it an early co-educational (...)

    5. Collections | Duke University Libraries

      His research interests include game theory, experimental economics and market design. 

    6. Adopt a Digital Collection | Duke University Libraries

      Stetson (November 29, 1980) Footage of Mike Krzyzewski's first game as head basketball coach at Duke on November 29, 1980.

    7. https://library.duke.edu/sites/default/files/dul/users/arianne.hartsellgundy/roadkill_club_fin (...)

      ROY When we was little Nan taught me this game called the Roadkill Club. We had membership cards.

    8. 6th Annual Serious Play Conference: 5 Things I Learned While Seriously Playing - Duke Learning Innov

      Modern educational game design and development, much like designing and developing modern online courses, also requires a team.

    9. Fun and Games (and Teaching) at the Duke Games Lab in Fall 2019

      Instructors who use gaming in their courses teach in the Games Lab to take advantage of software. Workshops on game theory and (...)

    10. Making History Real: Role-Playing Games as Pedagogy* - Duke Learning Innovation & Lifetime Education

      But the challenge and excitement of playing the game made the reading pass quickly. By playing the game, students have also (...)

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