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Page 1 of 17 website results
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https://library.duke.edu/sites/default/files/dul/users/kurt.cumiskey/votava_nadellprize_app.pdf
https://library.duke.edu/sites/default/files/dul/users/kurt.cumiskey/votava_nadellprize_app.pdf
From the joy of a logic puzzle to the ability to escape reality or the desire to belong to a different social class, many theories are (...)
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Duke Digital Initiative – Annual Report 2014-2015
https://learninginnovation.duke.edu/2014/elearning-technology/duke-digital-initiative/
On Site and On Location: Augmented Cultural History with Google Glass Victoria Szabo — Art, Art History & Visual Studies This project (...)
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Google Glass for Teaching & Learning, Part I
https://learninginnovation.duke.edu/blog/2014/08/google-glass-teaching-learning-part-can-glass/
We too at Surgery Academy think that the Augmented and Virtual Reality can change the practical approach to learning and teaching.
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The Elastic Ruler: Measuring Scholarly Use of Digital Collections - Bitstreams: The Digital Collecti
https://blogs.library.duke.edu/bitstreams/2015/06/26/the-elastic-ruler-measuring-scholarly-use-of-digital-collections/
Sean Aery says: July 24, 2015 at 9:02 am Hi Luo, Yes, it is this photo from (...)
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Virtual Conference: "Transforming the Teaching & Learning Environment" - Duke Learning Innovation &
https://learninginnovation.duke.edu/blog/2017/01/virtual-conference-transforming-teaching-learning-environment/
A sample of some of the session topics: The interactive classroom: Using edtech to deconstruct the traditional lecture Transformative teaching (...)
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See into the future: read the 2011 Horizon Report - Duke Learning Innovation & Lifetime Education
https://learninginnovation.duke.edu/blog/2011/02/see-into-the-future-read-the-2011-horizon-report/
Six technologies expected to be used widely in the near future: within the next year: electronic books and mobiles within two to three years: (...)
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Pokemon GO...to Court?
https://dukelawref.blogspot.com/2016/07/pokemon-goto-court.html
For the uninitiated, Pokémon GO is an augmented-reality game, available in the US on iPhone or Android mobile devices, which (...)
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Teaching Creativity and Innovation at the SLATE 2018 Conference
https://learninginnovation.duke.edu/blog/2018/06/creativity-and-innovation-at-the-slate-2018-conference/
Key conference topics Key conference topics included: Chatbots for Learner Engagement, Social Learning, and Micro-learning Creativity and (...)
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What we're reading this month - April 2012 - Duke Learning Innovation & Lifetime Education
https://learninginnovation.duke.edu/blog/2012/03/what-were-reading-this-month-april-2012/
(iPad 3 Review) (Wired, 3/19/2012) Museum of London Releases Augmented Reality App for Historical Photos (PetaPixel blog, (...)
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6th Annual Serious Play Conference: 5 Things I Learned While Seriously Playing - Duke Learning Innov
https://learninginnovation.duke.edu/blog/2016/08/serious-play-conference/
Again, the essence of a good game might boil down to choices – including the choice to play the game in the first place. 4- Virtual (...)