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    1. https://library.duke.edu/sites/default/files/dul/users/kurt.cumiskey/votava_nadellprize_app.pdf

      From the joy of a logic puzzle to the ability to escape reality or the desire to belong to a different social class, many theories are (...)

    2. Duke Digital Initiative – Annual Report 2014-2015

      On Site and On Location: Augmented Cultural History with Google Glass Victoria Szabo — Art, Art History & Visual Studies This project (...)

    3. Google Glass for Teaching & Learning, Part I

      We too at Surgery Academy think that the Augmented and Virtual Reality can change the practical approach to learning and teaching.

    4. The Elastic Ruler: Measuring Scholarly Use of Digital Collections - Bitstreams: The Digital Collecti

      Sean Aery says: July 24, 2015 at 9:02 am Hi Luo, Yes, it is this photo from (...)

    5. Virtual Conference: "Transforming the Teaching & Learning Environment" - Duke Learning Innovation &

      A sample of some of the session topics: The interactive classroom: Using edtech to deconstruct the traditional lecture Transformative teaching (...)

    6. See into the future: read the 2011 Horizon Report - Duke Learning Innovation & Lifetime Education

      Six technologies expected to be used widely in the near future: within the next year: electronic books and mobiles within two to three years:  (...)

    7. Pokemon GO...to Court?

      For the uninitiated, Pokémon GO is an augmented-reality game, available in the US on iPhone or Android mobile devices, which (...)

    8. Teaching Creativity and Innovation at the SLATE 2018 Conference

      Key conference topics Key conference topics included: Chatbots for Learner Engagement, Social Learning, and Micro-learning Creativity and (...)

    9. What we're reading this month - April 2012 - Duke Learning Innovation & Lifetime Education

      (iPad 3 Review) (Wired, 3/19/2012) Museum of London Releases Augmented Reality App for Historical Photos (PetaPixel blog, (...)

    10. 6th Annual Serious Play Conference: 5 Things I Learned While Seriously Playing - Duke Learning Innov

      Again, the essence of a good game might boil down to choices – including the choice to play the game in the first place. 4- Virtual (...)

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