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    1. Digital Humanities – Duke ScholarWorks

      Where and how can you digitize content for your work? Text analysis : Which methods for computational text analysis are (...)

    2. Copying Readings for Students – Duke ScholarWorks

      These guidelines, however, especially that regarding spontaneity, are too restrictive for application to all academic situations, both because (...)

    3. Scholarly Communications @ Duke - Page 37 of 58 - Discussions about the changing world of scholarly

      Nevertheless, Shavell’s analysis of the state of academic publishing, and its future, is complex and interesting. 

    4. What's Next - Learning Innovation Annual Report 2018-2019

      Status 2018 – Assisting Pratt in the analysis of a potential new masters program. Hired a Market Research Analyst to support new degree (...)

    5. DE SIG@Duke: Focus on Accessibility and Online Learning - Duke Learning Innovation & Lifetime Educat

      Leigh will discuss the status of Duke’s policy with regard to accessibility and distance education.

    6. Topic: US and Bosnia 1992–1995 - HISTORY 495S/496S: Honors Thesis Seminar 2024/25 - LibGuides at Duk

      Includes full text of congressional publications, finding aids, a bill tracking service, public laws and other research materials from the US (...)

    7. Where does FERPA fit? - Scholarly Communications @ Duke

      The first question is really whether these kinds of materials are educational records as defined by FERPA in the first place.  

    8. Symposium Spotlights: How Teaching and Learning Programs Shifted Focus During the Pandemic - Duke Le

      While Wright and Rhodenhiser focused their presentation on the connections between short-term programming and CTL staffing, their (...)

    9. Highlights from the 2018 Online Learning Consortium Conference

      OLC Accelerate 2018 included over 500 sessions on trends and innovations in digital teaching and learning, edtech, gamification, open (...)

    10. Making History Real: Role-Playing Games as Pedagogy* - Duke Learning Innovation & Lifetime Education

      Role-playing Games Used as Educational and Therapeutic Tools for Youth and Adults.

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