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    1. Open access for hardware? - Scholarly Communications @ Duke

      He would like to make the hardware being developed to improve neural control of prosthetic arms open and offer it to researchers in the (...)

    2. Nature Covers MOOCs - Duke Learning Innovation & Lifetime Education

      Students may use virtual instruments, remote controlled instruments, video game environments, simulations and their own (...)

    3. Exploring architecture in Second Life - Duke Learning Innovation & Lifetime Education

      Over the past few months, Wharton has explored Second Life, an immersive world inhabited by several million avatars representing real life (...)

    4. Exploring architecture in Second Life - Duke Learning Innovation & Lifetime Education

      Over the past few months, Wharton has explored Second Life, an immersive world inhabited by several million avatars representing real life (...)

    5. Apply for the Bass Digital Education Fellowship for Duke Ph.D. Students

      My dissertation research intersects with digital media and pedagogy, and through the Bass Digital Education fellowship , I am able to work with (...)

    6. Seeing Japanese Popular Culture through Anime - Duke University Libraries Magazine

      It’s quite common for anime to be based on a manga or even a video game – and vice versa. The first anime to appear on U.S. (...)

    7. New Rights with Copyright

      The news was welcomed by a wide audience, including smartphone users (it’s now considered “fair use” to “jailbreak” your iPhone; see analysis at (...)

    8. Legal Holiday Gift Guide, Pandemic Edition

      Games are another great pandemic gift idea, whether they are video game consoles or tabletop games. The U.S. Capitol (...)

    9. Fair Use is for Innovation - Scholarly Communications @ Duke

      In that role, fair use has, through the years, facilitated all sorts of technological advancements, from video game (...)

    10. 5 Titles: Diversity in Gaming - Duke University Libraries Blogs

      The Queer Games Avant-Garde: How LBGTQ Game Makers are Reimagining the Medium of Video Games by Bonnie Ruberg.

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