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    1. "That's Awesome!" - Competitive Strategy - Duke Learning Innovation & Lifetime Education

      Toward the end of the video, the instructor summarizes the important content and briefly introduces content that will be covered in the (...)

    2. 5 Titles: Diversity in Gaming - Duke University Libraries Blogs

      The Queer Games Avant-Garde: How LBGTQ Game Makers are Reimagining the Medium of Video Games by Bonnie Ruberg.

    3. Tech Basics: Virtual Reality 101 - Duke Learning Innovation & Lifetime Education

      Be sure you are connected to a strong Wi-Fi network or download a video ahead of viewing. The 360 icon lets you know the video (...)

    4. iPads for ethnographic field research - Duke Learning Innovation & Lifetime Education

      In the first of the assignments, I had students use an iPhone / iPad application called Mental Note to take jottings on a football (...)

    5. Scholarly Communications @ Duke - Page 2 of 58 - Discussions about the changing world of scholarly c

      In that role, fair use has, through the years, facilitated all sorts of technological advancements, from video game (...)

    6. Highlights from the 2019 Serious Play Conference

      In 2017 they piloted a VR program using 360 video and have since then implemented a handful of such programs.

    7. Blog - Duke Learning Innovation

      Apply now for the 2019 Apereo Teaching … Blog Welcome to the Game Lab The Game Lab is a new collaborative initiative which (...)

    8. Duke Digital Initiative – Annual Report 2016-2017

      Digital learning platform and gameplay: Assessment of integration of analog games and digital platforms in AMES 440S: Games and Culture Shai (...)

    9. Duke Digital Initiative Call for Proposals Now Open - Duke Learning Innovation & Lifetime Education

      Funding will include one more game licenses. . See the full CFP for more details.

    10. Blog - Duke Learning Innovation

      He is the … Bass Digital Education Fellowship / Blog A Successful Launch for Duke’s First-Ever Global Game Jam We felt that plugging (...)

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