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    1. Blog - Duke Learning Innovation

      At a previous meeting, … Blog EtherPad: real-time collaborative writing A Mashable blog post listing “15 Essential Web Tools for (...)

    2. Three Tools for Building Community in an Asynchronous Classroom - Duke Learning Innovation & Lifetim

      These tools can help you design assignments that can purposefully foster student communication.

    3. Student-centered Learning in a Hybrid History Course - Duke Learning Innovation & Lifetime Education

      Lee, Eunbae, and Michael J. Hannafin. “ A Design Framework for Enhancing Engagement in Student-centered Learning: Own It, Learn It, and (...)

    4. Blog - Duke Learning Innovation

      A classified advertisement in last Sunday’s New York Times (2/3/08) states that New York University is “establishing a multi-school center for (...)

    5. Blog - Duke Learning Innovation

      Beichner, a professor of physics and director of the STEM Education Initiative at North Carolina State University, discusses ways to improve the (...)

    6. Blog - Duke Learning Innovation

      Carole Cadwalladr toured through a brief history of MOOCs, including Udacity, Khan … Blog Duolingo: Learning a New Language while Translating (...)

    7. Evidence of Ownership - Preservation Underground

      The actual design of the publisher’s binding looks like this: The design of the titling on the spine of the case is copied (...)

    8. Past Bass Digital Education Fellows - Duke Learning Innovation & Lifetime Education

      The underlying field research itself, a ground-penetrating survey at the un-excavated site of an ancient city, stemmed from his own research and (...)

    9. 6th Annual Serious Play Conference: 5 Things I Learned While Seriously Playing - Duke Learning Innov

      Here’s some of the overall themes I encountered: 1- Good game design = good learning design Great games are intentionally (...)

    10. Consulting – Annual Report 2016-2017

      Tools: Box, Coursera, Duke Extend, PlayPosit, Qualtrics, Sakai, WordPress, Tableau, virtual worlds/virtual reality, and lecture capture (...)

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