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    1. The virtual reality hardware acceptance model (VR-HAM): Extending and individuating the (...)

      by Choi, Danny and Manis, Kerry T.

      Journal Of Business Research, Volume 100, pp. 503 - 513

      Journal Article : Full Text Online

    2. Go boldly!: Explore augmented reality (AR), virtual reality (VR), and mixed (...)

      by Kietzmann, Jan; Eriksson, Theresa; Paschen, Jeannette and Farshid, Mana

      Business Horizons, Volume 61, Issue 5, pp. 657 - 663

      Journal Article : Full Text Online

    3. Virtual Reality Analgesia in Labor: The VRAIL Pilot Study—A Preliminary Randomized (...)

      by Hassett, Afton L.; Sharar, Sam R.; Bauer, Melissa E.; Bell, Carrie L.; Low, Lisa Kane; Frey, David P.; Cassidy, Ruth B. and Boyer, Katherine D.

      Anesthesia And Analgesia, Volume 128, Issue 6.

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    1. Virtual reality.

      Journal, Magazine, or Periodical : View Online

    2. Virtual reality

      Samuel Greengard.

      Book

      This item is currently Available Triangle Research Libraries, QA76.9.C65 G745 2019 

    3. Virtual reality

      Nada Bates-Brkljac, editor.

      Book : View Online

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    1. Explore Virtual Reality for Higher Education - Duke Learning Innovation & Lifetime Education

      What apps can I download on my smart phone that are virtual reality related? Very interested! Thanks.

    2. Tech Basics: Virtual Reality 101 - Duke Learning Innovation & Lifetime Education

      The simplest definition of virtual reality is “a computer-generated, immersive simulation.”

    3. Duke University Libraries Receives Virtual Reality Grant to “Flip Prisons” - Duke University Librari

      Training and technical support in virtual reality content production will be provided throughout the project by the (...)

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    1. Virtual Reality Pushes Beyond Gaming, 2016

      Tech companies are using virtual reality to allow people to do things like walk into their new kitchen before its actually remodeled or (...)

    2. CES 2018: Virtual Reality Mind Control, 2018

      Consumer Reports checks out technologies let you ditch the game controller and use your body and mind to navigate the virtual reality world. (...)

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