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    1. Keeping up with video game technology: Objective analysis of Xbox Kinect™ and PlayStation (...)

      by Bagley, Anita; Greenhalgh, David; Parry, Ingrid; Palmieri, Tina; Carbullido, Clarissa; Kawada, Jason and Sen, Soman

      Burns, Volume 40, Issue 5, pp. 852 - 859

      Journal Article : Full Text Online

    2. Variational optic flow on the Sony PlayStation 3

      by Weickert, Joachim; Bruhn, Andrés and Gwosdek, Pascal

      Journal Of Real Time Image Processing, Volume 5, Issue 3, pp. 163 - 177

      Journal Article : Full Text Online

    3. CBESW: Sequence Alignment on the Playstation 3

      by Wirawan, Adrianto; Hieu, Nim Tri; Schmidt, Bertil and Kwoh, Chee Keong

      Bmc Bioinformatics, Volume 9, Issue 1, p. 377

      Journal Article : Full Text Online

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    1. The Ultimate Player’s Guide to Minecraft® - PlayStation™ Edition: : Covers Both PlayStation 3 (...)

      O’Brien, Stephen.

      Book : View Online

    2. The race for a new game machine : creating the chips inside the Xbox 360 and the PlayStation 3

      David Shippy and Mickie Phipps.

      Book

      This item is currently Available Perkins & Bostock Library, Ford Library

    3. The PlayStation Dreamworld.

      Book : View Online

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    1. Sony adds virtual worlds to the PS3 - Duke Learning Innovation & Lifetime Education

      Sony adds virtual worlds to the PS3 - Duke Learning Innovation & Lifetime Education Skip to content Search Contact Us Subscribe Menu What We (...)

    2. 50 tips for teaching and learning with Second Life - Duke Learning Innovation & Lifetime Education

      Posted in Blog Tagged eLearning , Teaching Ideas 1 thought on “ 50 tips for teaching and learning with Second Life ” Playstation (...)

    3. Blog - Duke Learning Innovation

      The aim of the tutorial … Blog Sony adds virtual worlds to the PS3 Showing the influence of virtual worlds technologies, Sony is introducing the (...)

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